Friday, 12 July 2002

New release of eVoodoo XP that includes two glide wrapper versions, Glide2 version and Glide3 version.

New features in eVoodoo 3.2:
- Windowed mode
- More functions implemented
- New Color Combiners
- Integration with Glide64 0.2
- More speed in fullscreen mode

New features in eVoodoo 2.229 Beta:
- Windowed mode
- More functions implemented
- New Color Combiners

eVoodoo 2.229 still is a beta version, and must have problems of compatibility and speed. If it don't works well in your computer wait until eVoodoo 2.3 be release. I'll release it as soon as be posible.

Download Here

Sunday, 19 May 2002

New release of eVoodoo XP that includes two glide wrapper versions, Glide2 version and Glide3 version.

eVoodoo 2.2 includes support for new PC games compatibles with 3Dfx cards. As games that use propietary texture management based on 3DF files. Other game that now runs at 100% is Red Baron 3D after I modify paletted textures core and speedup framebvuffer routines.

eVoodoo 3.1 now can run games as FIFA, NBA Live, Test Drive 5, and starts to work with Lewpy plugin fot PSEmu Pro, althought still have some problems with textures. In Glide64 some problems with color combiners have been corrected and flashing problem have been fixed.

Finally in eVoodoo Control Panel has been added an utility to patch Electronic Arts games for use them with eVoodoo.

Download Here

Tuesday, 23 April 2002

eVoodoo XP is out. It includes two differ versions of wrapper as much the version for Glide 2 like the version Glide 3.

eVoodoo 2.1 includes support for Windows XP, besides other improvements that make it fully compatible of EA Sports like NBA Live and FIFA in their versions from 1998 to 2001. We recommended use these games in 16 bits mode to obtain a better performance and a greater image quality. Also have been improved MesaFX 3 (OpenGL) support and UltraHLE/SupraHLE color combiners. Depth buffer problem that originated some textures appeared cut or disappeared suddenly also has been corrected, to avoid these problem is recommendable to use 32 bits mode with UltraHLE, not being necessary any changes in Z-Buffer configuration.

eVoodoo 3.0a corrects several problems with mirrored textures that appeared in the previous version. This library needn't be configured since has been added detection and autoconfiguraton code for your graphics card.

Multitexture support is present in wrapper although has been deactivated form control panel because it is under development yet.

Download Here

Sunday, 14 April 2002

First release of eVoodoo 3, a next generation glide wrapper that emulates Glide3 API. This is a very early release and only supports Glide64 plugin.

Friday, 2 November 2001

Other release of eVoodoo with a new panoramic view (16:9) and FPS counter. Also fixed FZero flashing bug and speedup some games.

Saturday, 20 October 2001

New minor release of eVoodoo with a more realistic fog and a new alternate lighting system that makes Doom 64, Star Soldier and Duke Nukem more playables and fixes WaveRace sky issues. Also includes enhanced support for older cards with less texture operations and now you can disable filtering and speed up games.

Thursday, 11 October 2001

Another minor release of eVoodoo with a rewritten fog code and fixes for Fighting Force 64, Waverace 64 and Goldeneye.

Tuesday, 9 October 2001

New minor release of eVoodoo that enhances some texture ops emulation and fixes a bug with Mario Kart 64 and Pandemonium...

Thursday, 4 October 2001

A new version of eVoodoo has been released. This release adds 32 bits rendering support, auto-frameskipping, new color combine system with less texture ops required, new fast alternate z-buffer optimized of Zelda, Banjo, GoldenEye & MKart (Buggy with Mario), enhanced fog, new control panel, less amount of memory required. Fixed some bug in Mario Kart, Sofware rendering for non-Direct3D compatible cards, faster framebuffer, partial 32bit screenshots support...

Wednesday, 22 August 2001

Next version will be ready in less of a month. Now I am working in the compatibility. I hope the this complete support of 3Dfx OpenGL drivers and Electronic Arts Trash driver.

3Dfx OpenGL compatibility will increase speed for the graphical cards that are quite fast with Direct3D, but has OpenGL drivers little optimized.

Also there are another three projects in developement: eVoodoo 3, eVoodoo GL and eGL64. First tries to emulate GLIDE3X library, opening the possibilities of eVoodoo to more games and emulators. The second will be a port of eVoodoo to OpenGL/MesaGL that it has like objective to arrive at other platforms like Linux or MacOS. And finally, the last one is an OpenGL plugin for N64 emulators.

Sorry by my bad English